Monk Passive Skills

Monk Passive Skills


Level
Skill
Description
Type

1
Fists of Thunder
Generate: 6 Spirit per attack

Unleash a series of extremely fast punches that deal 100% weapon damage as Lightning. Every third hit deals damage to all enemies in front of you and knocks them back a short distance. Spirit Generator

2
Blinding Flash
Cost: 10 Spirit

Cooldown: 15 seconds

Create a flash of light that blinds all enemies within 20 yards for 5 seconds. Blinded enemies have a 30% chance to miss with attacks and will not attack unless they are attacked first. Spirit Spender

2
Mantra of Evasion
Cost: 25 Spirit

Recite a Mantra that grants you and all allies within 40 yards a 25% chance to dodge attacks. Lasts 3 minutes.

For 3 seconds after activation, a second effect grants an additional 25% chance to dodge attacks.

This is a Mantra. You can only have one Mantra active at a time. Mantras

3
Lashing Tail Kick
Cost: 30 Spirit

Unleash a deadly roundhouse kick, knocking enemies back and dealing 225% weapon damage. Spirit Spender

4
Deadly Reach
Generate: 6 Spirit per attack

Project lines of pure force over a short distance for 100% weapon damage. Every third hit extends out 25 yards. Spirit Generator

5
Breath of Heaven
Cost: 50 Spirit

A blast of holy energy heals you and all allies within 12 yards for 1299 - 1949 Life. Spirit Spender

6
Dashing Strike
Cost: 15 Spirit

Dash quickly at the targeted enemy or location, dealing 160% weapon damage and rooting the target for 1 second. Spirit Spender

7
Cyclone Strike
Cost: 75 Spirit

Pull all enemies within 24 yards towards you followed by a furious blast of energy that deals 275% weapon damage as Holy. Spirit Spender

8
Crippling Wave
Generate: 6 Spirit per attack

A series of large sweeping attacks that causes 110% weapon damage to all enemies in front of you. Every third hit damages all enemies around you and dazes them, slowing movement speed by 50% and attack speed by 35% for 5 seconds. Spirit Generator

9
Mantra of Retribution
Cost: 25 Spirit

Recite a Mantra that causes you and all allies within 40 yards to reflect melee damage back at enemies, dealing Holy damage equal to 40% of the damage sustained. Lasts 3 minutes.

For 3 seconds after activation the effect on you is increased to 80% of the damage sustained.

This is a Mantra. You can only have one Mantra active at a time. Mantras

10
Resolve
Damage you deal reduces enemy damage by 30% for 2.5 seconds.
Passive

10
The Guardian's Path
While dual-wielding, you gain a 10% chance to dodge incoming attacks. While using a two-handed weapon, all Spirit generation is increased by 20%.
Passive

11
Inner Sanctuary
Cost: 20 Spirit

Cooldown: 30 seconds

Create a circle of protection on the ground for 8 seconds that cannot be passed by enemies. Spirit Spender

12
Exploding Palm
Generate: 6 Spirit per attack

The first two strikes in the attack deal 100% weapon damage. The third strike causes the target to bleed for 65% of weapon damage as Physical per second for 3 seconds. If the target dies while bleeding, it explodes and deals 30% of the target's maximum Life as Physical damage to all other enemies nearby. Spirit Generator

12
Fleet Footed
Increase movement speed by 10%.
Passive

13
Transcendence
Every point of Spirit spent heals you for 16.2 Life.
Passive

14
Mantra of Healing
Cost: 25 Spirit

Recite a Mantra that causes you and all allies within 40 yards to gain increased Life regeneration by 81.2 Life per second. Lasts 3 minutes.

For 3 seconds after activation the effect is increased to 406.1 Life per second.

This is a Mantra. You can only have one Mantra active at a time. Mantras

15
Chant of Resonance
Duration of all Mantras increased by 7 minutes. While

one of your Mantras is active you gain 1 Spirit every

second. Passive

16
Tempest Rush
Cost: 15 Spirit plus an additional 15 Spirit while channeling

Run directly through your enemies, knocking them back and hobbling them, slowing their movement by 50% for 3 seconds. Also deals 170% weapon damage while running. Spirit Spender

17
Sweeping Wind
Generate: 6 Spirit per attack

Strike a target for 100% weapon damage. Every third hit creates a vortex of air that surrounds you. The vortex of air lasts 5 seconds and deals 20% weapon damage per second to all enemies within 10 yards. This vortex effect can stack up to 3 times for a total of 60% weapon damage per second to nearby enemies. Spirit Generator

17
Seize the Initiative
Your Defense is increased by 25% of your Attack.
Passive

18
Serenity
Cost: 10 Spirit

Cooldown: 60 seconds

You are enveloped in a protective shield that intercepts all incoming damage for 3 seconds and grants immunity to all control impairing effects. Spirit Spender

19
Exalted Soul
Increases maximum Spirit by 100.

Spirit fuels your defensive and offensive abilities. Passive

20
Sixth Sense
Your dodge chance is increased by an amount equal to 50% of your chance to critical hit.
Passive

21
Way of the Hundred Fists
Generate: 6 Spirit per attack

A rapid series of punches strikes enemies for 125% weapon damage. Spirit Generator

22
Mantra of Conviction
Cost: 25 Spirit

Recite a Mantra that causes all enemies within 20 yards of you to take 20% additional damage. Lasts 3 minutes.

For 3 seconds after activation the effect is increased to 40% additional damage.

This is a Mantra. You can only have one Mantra active at a time. Mantras

23
Pacifism
While stunned, feared or charmed, all damage taken is reduced by 75%.
Passive

24
Seven Sided Strike
Cost: 50 Spirit

Cooldown: 30 seconds

Dash rapidly between many nearby enemies 7 times striking for 115% weapon damage with every hit. Spirit Spender

25
Near Death Experience
When receiving fatal damage, you are instead restored to 35% of maximum Life and 35% Spirit.

This effect cannot occur more than once every 90 seconds. Passive

26
Guiding Light
Whenever you use a direct heal skill on another player you and the other player deal 16% more damage for 15 seconds.
Passive

27
Mystic Ally
Summon an elemental ally capable of engaging enemies in combat until it is destroyed. The ally deals 40% of your weapon damage as Physical per swing.
Spirit Spender

28
One With Everything
Your resistance to all elements is equal to your highest elemental resistance.
Passive

29
Wave of Light
Cost: 100 Spirit

Focuses the power of Light to smite enemies for 450% weapon damage as Holy followed by an additional 450% weapon damage as Holy to all enemies in a line. Spirit Spender

30
Combination Strike
Each different Spirit Generator ability you use increases your damage by 8% for 3 seconds.
Passive

Reference: wiccancommunity.blogspot.com