Morgue Cocwyrm 20120815 195907

Morgue Cocwyrm 20120815 195907
Zot Defence DCSS carbon copy 0.12-a0-64-gb08aebe (console) family name situation.

20 COCWYRM the Shield-Bearer (level 1, 18/18 HPs)
Began as a Mortal Competitor on Aug 15, 2012.
Disappear the game in the Nation of Zot (Map out I: Lecture hall of Zot).
The game lasted 00:01:00 (48 turns).

COCWYRM the Shield-Bearer (Mortal Competitor) Turns: 48, Time: 00:01:00

HP 18/18 AC 6 Str 16 XL: 1 Next: 0%
MP 0/0 EV 5 Int 8 God:
Gold 20 SH 17 Dex 12 Spells: 0 memorised, 0 levels not here

Res.Film :... See Invis. :. a - +0 down in the dumps sword
Res.Unqualified :... Warding :. b - +0 mark mail
Nature Prot.:... Sanctuary :. c - +0 shield
Res.Poison:. Res.Corr. :. (no helmet)
Res.Elec. :. Self-expression :. (no function)
Sust.Abil.:.. Ghost.Shd :. (no partner)
Res.Mut. :. Stasis :. (no boots)
Res.Rott. :. Ctrl.Telep.: + (no amulet)
Saprovore :... Levitation :. (no ring)
Ctrl.Flight:. (no ring)

@: not durable to harsh enchantments, fondly unstealthy
A: teleport alias
a: Make direct enclose

You were in the Nation of Zot.
You were not weak.

You visited 1 rest of the dungeon, and saw 1 of its levels.

Inventory:

Clearance weaponry
a - a +0,+0 down in the dumps sword (weapon)
Armour
b - a +0 mark mail (windswept)
c - a +0 shield (windswept)
Comestibles
f - a bread ration
Scrolls
j - a scroll of sporadic
Potions
d - 3 potions of remedial
e - a potion of heal wounds
g - a potion of quality
h - 2 potions of magic
i - a potion of berserk flash

Skills:
+ Mark 3.0 Fear
+ Mark 2.0 Epigrammatic Blades
+ Mark 3.0 Armour
+ Mark 3.0 Shields
- Mark 2.0 Traps & Doors

You couldn't memorise any spells.
You didn't know any spells.

Dungeon Sweeping statement and Mark Remarks

Branches:
Zot (1/1)

Altars:

Congenital Abilities, Quirkiness & Mutations

You can alias translocations.

Assassinate Derivation

Permeate note: :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: Permeate note: QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQMQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ Permeate note: QQQQQQQQQQQQQQQQQQQQQQQQQQQQqqqq
Jolt which item? (- for none, * to charge all) (? for menu, Esc to move)
Skillfully, also.
Weird and wonderful be in charge of.
Permeate note:
Weird and wonderful be in charge of.
Weird and wonderful be in charge of.
Weird and wonderful be in charge of.
Weird and wonderful be in charge of.
Press: ? - help, v - mark,. - travel, g - get item
The Orb of Zot.
A stupefy.
Weird and wonderful be in charge of.
You aren't exuberance any items that can be evoked.
Weird and wonderful be in charge of.
Weird and wonderful be in charge of.
Give to is a staircase leading out of the dungeon nearby.
Are you selected you want to leave this family name and move the game? (Ascertain with "yes".)

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Reference: spellscasting.blogspot.com