Gathering Vs Non Gathering Professions

Gathering Vs Non Gathering Professions
[:1]I currently have Max Leatherworking and am levelling up Blacksmithing on my Rogue. In most MMOs I've always chosen an armour type profession (LW) and a weapon type profession (BS, although I know you can craft armour aswell). The thing is, whilst my LW is max, my BS is only 275 and I must have already spent over 3k on it so far, due to the extremely high prices of materials on my server.

I'm the type of person that likes to squeeze as much DPS out of his character as possible so that I can perform fairly well in a Raid, therefore I'm trying to have two max professions which can aid me. The thing is, I'm just wondering how much extra DPS having 2 non gathering professions can actually give a person. I'm running very low on cash now, due to the Blacksmithing powerlevelling I've been doing, and it dawned on me that if I was to have two gathering professions (unsure which are the best atm) that they would just be a license to print money for me, i.e. I'd get rich basically.

What do you guys think? Is it worth it for me to have two non gathering professions so that I can squeeze out some extra DPS (again, I'm unsure how much extra DPS exactly I can get from these) or do you think it may be better for me to pick two gathering professions so that I most likely will never have any gold issues in the future?

It just seems that I'm missing out on a hell of a lot of gold by not having 2 gathering professions, but then again if I WAS to have 2 gathering professions my DPS might suffer instead, but I'm unsure by how much exactly.

Thanks in advance for your advice. Quote:


I currently have Max Leatherworking and am levelling up Blacksmithing on my Rogue. In most MMOs I've always chosen an armour type profession (LW) and a weapon type profession (BS, although I know you can craft armour aswell). The thing is, whilst my LW is max, my BS is only 275 and I must have already spent over 3k on it so far, due to the extremely high prices of materials on my server.

I'm the type of person that likes to squeeze as much DPS out of his character as possible so that I can perform fairly well in a Raid, therefore I'm trying to have two max professions which can aid me. The thing is, I'm just wondering how much extra DPS having 2 non gathering professions can actually give a person. I'm running very low on cash now, due to the Blacksmithing powerlevelling I've been doing, and it dawned on me that if I was to have two gathering professions (unsure which are the best atm) that they would just be a license to print money for me, i.e. I'd get rich basically.

What do you guys think? Is it worth it for me to have two non gathering professions so that I can squeeze out some extra DPS (again, I'm unsure how much extra DPS exactly I can get from these) or do you think it may be better for me to pick two gathering professions so that I most likely will never have any gold issues in the future?

It just seems that I'm missing out on a hell of a lot of gold by not having 2 gathering professions, but then again if I WAS to have 2 gathering professions my DPS might suffer instead, but I'm unsure by how much exactly.

Thanks in advance for your advice.

1. The gathering professions also give buffs.... Skinning gives you master of anatomy, which I believe adds to your melee crits. Herbalism gives you a heal. Mining + strength.

My usual advice is to have one gathering profession and one crafting profession that uses that gathering profession. (Mining + bs/jewelcrafting; herbalism + inscription/alchemy, etc.) There are those who will disagree, but for a well rounded approach that looks at both gold earning potential plus use, this has always been the way I have gone about it.

(And no, two gathering professions aren't really 'printing money'. A lot of experienced players do this until a certain point, and then drop one of the gathering profs for a crafting prof. Very few characters actually stay with this, unless they keep a stable of alts to cover all their crafting/gathering needs) Thanks a lot :) Semii, Mining gives +stam (At 450 mining skill the buff is +60 stamina).

Honestly, Blacksmithing gets easier after you reach Outland. A LOT easier. Pre-Outland I'm almost certain most of the stuff you make from 250+ is blue quality, AKA heavy mats. If not, you're doing a couple green quality items.

Edit: Okay, I was wrong, turns out it just takes a LOT of Thorium Bars from 250+ =P.

Also, a suggestion although I can't link it (Gold ads...) I can give you the jist...

It's about Proffessions of WoW, and it's in the site name. You just have to google "Professions of WoW Blacksmithing" and it's the first one. Good site to read up and check how to best level up your skill with the least amount of trouble. Quote:

Semii, Mining gives +stam (At 450 mining skill the buff is +60 stamina).

Honestly, Blacksmithing gets easier after you reach Outland. A LOT easier. Pre-Outland I'm almost certain most of the stuff you make from 250+ is blue quality, AKA heavy mats. If not, you're doing a couple green quality items.

Edit: Okay, I was wrong, turns out it just takes a LOT of Thorium Bars from 250+ =P.

Also, a suggestion although I can't link it (Gold ads...) I can give you the jist...

It's about Proffessions of WoW, and it's in the site name. You just have to google "Professions of WoW Blacksmithing" and it's the first one. Good site to read up and check how to best level up your skill with the least amount of trouble.

Ah, thanks. Neither of my mains are miners.... But my point is still there- gathering professions give buffs as well as crafting professions.. most serious raid groups want 2 'raiding professions'. Thing is, most of them are equal in terms of bonuses, within 1 or 2 damage points.

For example (based on a caster dps):


JC gives 3 special gems, which takes the normal 23sp to 39sp each, making a benefit of 48sp in total.

Enchanting gives 2 ring enchants of 23sp each, making 46sp extra.

Mining gives 2 extra sockets, so 2x23sp gems also gives 46sp extra.

Inscription has those shoulder enchants which give an extra 46sp over the SoH version.

These are usually seen as being better in raids than the gathering buffs, although there are exceptions for tanks (mining) and some melee dps could probably justify skinning for the crit (not sure, tend to go for casters and healers :-))

hth Mining is very quick to raise up to 375, but becomes much slower after that unless you have the lvl 70 cold weather flying mount to get around Northend... sadly it's not a good place for a non-flying lvl 60 to ride around...I tried!

I started mining and smithing last week in between quests on my lvl 58 DK and raised them to 375 and 250 respectively in around 4 -5 days. I also made a 500gp profit selling the excess ores/bars and gained lvl 60 in the process.

Thinking along similar (albiet longer term) lines, I've just started my first warrior alt and have initially chosen Skinning and Mining for their buffs and profits. Agreed Waflob. +102 stamina to bracers (LW'ers) is definately not something to be skipped over. 62 stamina higher than the best enchant to bracers (+40), and if you also have Mining (Unless you want to go BS for the 2 extra gems, but... Same bonus, +60 stam, if you get the epic gems.) you have a grand total of 162 stamina more than before, 1620 HP is definately a large enough boost to matter, especially as a raider (Kings=+10% stats.) tank. All classes get an additional bonus in their talents (Or for DK's frost presence, Druids +25% stamina in Dire Bear Form) to stamina. If you spend some time between leveling to farm the necessary ore, Blacksmithing really isn't so bad. There's only one point where many people give up: 260 to 300. Like Maz implied, that is indeed a huge breaking point because of the insane amounts of Thorium you need. There are a few rare drop recipes which diminish those amounts significantly (Mithril Spurs and Thorium Shield Spike are godsend for anyone who wants to level up BS), but unless you're lucky you have to invest a hefty sum to get those. From 275 to 300 is pure hell if you don't have that shield spike recipe. Loads of Thorium and apart from that, extra mats like star rubies or rugged leather.

But if you get past that point and into your 300, it gets easier again.

I'm not exactly in favor of having two gathering professions, although the buffs are nice enough and the money is good. I simply like crafting, me thinks. I'm with semi, I also favor having a crafting profession and the gathering profession that goes along with it. Two crafting professions is only advisable if you have alts who can provide you with the materials. Having to rely on the AH means you're going to need thousands and thousands of gold.

Provided that you have alts who can support you with materials, it's definately worth it to have two crafting professions: engineering, jewelcrafting, alchemy and inscription, paired up with either blacksmithing, tailoring or leatherworking. I would go with only one armour making skill and I definately wouldn't choose blacksmithing for the weapons - most endgame BoP gear is actually armour and there are far cheaper and easier ways to get good weaponry. In terms of the buffs, I think that 2 gathering professions are nice to have while leveling. When I leveled my rogue I had skinning and herbalism and I have to tell you, the crit bonus and the extra heal were lifesavers in more than one occassion. Once you get to level 80 though, things like JC and BS are much better to have.

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