Str 12 +1 / +3 Race Human
Dex 16 +3 Alignment NG
Con 16 +3 / +5
Int 11
Wis 14 +2
Chr 12 +1
AC +3 Dex + 4 Hide + 3 shield = + 10
+3 Barkskin, -2 Rage = + 11
HP 8 + 2d8 + 1d12 + 9 = 36 (36) + 8 Rage = 44 (44)
Base Attack +3
Scimitar - +1/3 str + 1 mast = +5 / 7
Sling - +3 dex + 1 mast = +7
Movement 40 ft - 30 ft with armor
Saves Base Ability Other Total
Fort +5 +3 / 5 +8 / 10
Ref +1 +3 +4
Will +3 +2 / 4 +5 / 7
Hide Armor -1 for applicable skills
Skill points Ranks Ability Other Total
Barbarian 5 (4+1)
Ride 5 +3 +2 +10
Druid 30 (4*4+4+2*5)
Animal Empathy 7 +1 +8
Concentration 7 +3 +10
Knowledge Nature 2 +2
Wilderness Lore 7 +2 +9
Handle Animal 7 +1 +2 +10
Spot +2 +2 +4
Listen +2 +2 +4
Feats
Alertness, Endurance (+4 extended time checks),
Extra rage (+2 rage/day)
Special
Nature Sense, animal companion, woodland stride, trackless step
Rage () () ()
Duration - 8 rounds
Companion - Reason, Wolverine
HP 33 (33) / 39 (39) Rage
mv - 30ft, burrow 10 ft, climb 10 ft
AC 15 (2 nat, 3 dex) / 13 Rage
Attks 2 claws + 4 / +6, 1 bite - 1 / +1
Claw 1d4+2/4, Bite 1d4+1/3
Fort +7/9, Ref +5, Will +2
Str 14/18, Dex 16, Con 19/23, Int 3, Wis 12, Chr 10
Attack (unnatural), Accept Mount, Accept Saddle, Calm,
Come, Guard, Stay, Track
Climb +15, Listen +6, Spot +6
Rage, Scent
Collar of the North - continual endure elements (heat)
Spells 4/2/1 + 0/1/1 = 4/3/2
Animal Trick
* Create Water 2 gallons/lvl water, Close
Cure Minor Wounds 1 hp
Darkseed Slowly kills plants
* Dawn Awakens sleeping creatures 15' radius
Daze Animal Animal loses 1 action
Detect Magic detect spells, items, Close, Concen (1 min/lvl)
Detect Poison 1 creature, object, Close
Flare Close, -1 attk, 1 min
* Fire Eyes See c/o natural fire, smoke, fog 10 min/lvl
Guidance +1 to one roll, throw or check
Know Direction discern north
Light object shines like a torch
Mending minor repairs on an object
Purify Food and Drink 1 cu ft/lvl food or water
Read Magic Read scrolls, spellbooks
* Resistance +1 saving throws, 1 min
Scarecrow Animal becomes shaken
Virtue 1 tmp hp
Animal Friendship Permanent animal companions, Close
Calm Animals Calms 2d4+1/lvl HD animals, (mag) beasts, Close, 1 min/lvl Camouflage +10 Hide
Cure Light Wounds 1d8+1/lvl (max +5)
Detect Animals,Plants Long, Concentration (10 min/lvl)
Detect Snares, Pits
Endure Elements Ignore 5 dmg/rnd from 1 energy type, Touch, 24 hrs Entangle Plants entangle in 40 ft radius, Long, 1 min/lvl
Faerie Fire Cancels blur, concealment etc, Long, 5 ft rad, 1 min/lvl
* Goodberry 2d4 berries each cure 1 hp (max 8/24 hrs), 1 day/lvl
Hawkeye +50% range increments, +5 Spot
Invisibility to Animals 10 min/lvl, 1 creature/lvl Touch
* Magic Fang Natural weapon gets +1 bonus to attk/dmg
Obscuring Mist Fog surrounds self
Pass w/o Trace 1 subject/lvl no tracks
Power Sight Determines creatures HD,level
Regenerate Light Wounds 1 hp/rnd, 10 rnds + 1 rnd/lvl
Sandblast Brief sandstorm
* Shillelagh Cudgel,quarterstaff -> +1 weapon, 1d10 dmg, 1 min/lvl Summon Nature's Ally 1 rnd/lvl
Wood Wose Minor nature spirit, 1 hr/lvl
Adrenaline Surge Summoned creatures +4 Str
Animal Messenger Tiny animal to specific place, Close, 1 day/lvl
Animal Reduction Animal shrinks in size
Animal Trance Fascinates 2d6 HD animals, Close, Concen
* Barkskin +3 AC natural, Touch, 10 min/lvl
Body of the Sun Fire, light extend 5' from body, 1d4+1 dmg, 1 rnd/lvl Briar Web As entangle but causes dmg
Charm Person/Animal Close, 1 hr/lvl
Chill Metal Close, 7 rnds - 0/1d4/2d4/1d4/0
Creeping Cold 1d6/rnd cold dmg
Decomposition Wounded creatures suffer extra 1 hp/rnd
Delay Poison No poison effects for 1 hr/lvl, Touch
Fire Trap Opened object deals 1d4+1/lvl, Permanent
* Flame Blade Touch attk deals 1d8+1/2 lvls
Flaming Sphere Rolling ball of fire, 2d6 dmg, Medium, 3' rad, 1 rnd/lvl Green Blockage Wall of vegatable matter
Heat Metal Close, 7 rnds - 1: 0/2:1d4/3,4,5:2d4/6:1d4/7:0
Hold Animal Medium, 1 rnd/lvl
Lesser Restoration Dispels magic ability pen or 1d4 ability dmg
Might of the Oak +4 Str, -2 Dex 10 min/lvl
Persistence of Waves +4 Con, -2 Str 10 min/lvl
Produce Flame 1d4+1/2 lvls touch or thrown
Regenerate Mod Wounds 2 hp/rnd
Resist Elements Ignore 12 dmg/rnd 1 energy type, 1 min/lvl
Soften Earth Stone->clay, dirt->sand,mud
Speak w/ Animals 1 min/lvl
Speed of Wind +4 Dex, -2 Con
Summon Nature's Ally II 1 rnd/lvl
Summon Swarm 5' diam of creatures, 1d4 + 1/3 clvls, Close, Concen + 2 rnds Sweet Water Creates well up to 100 ft deep to water source, 10' diam, Long Tree Shape Resemble tree 1 hr/lvl
Warp Wood
Wood Shape Rearranges wooden objects
Equipment
Cost Weight Item
1265 10 Lightweight Hide Armor +1 (sleep in)
1257 5 Darkwood Shield + 1, left arm
2 Backpack (Fire Trapped)
2 25' silk rope
Flint and Steel
Wineskin (backpack)
3 scroll cases (Fire Trapped)
2 wooden stakes (backpack)
Druidic clothing (worn)
Holly and Mistletoe
Spell Components pouch (belt)
3 3 days rations
90 Continual Flame bracelet right arm
50 2 flasks Holy Water
300 Masterwork Sling 1d4, crit x2, 50' rng inc
10 20 bullets
5 2 5 silvered bullets
325 4 Masterwork Scimitar, belt, 1d6+1/3, crit 18-20x3 :
3 Club, belt, 1d6+1/3, 10' rng inc
10 gp
2100 Collar of the North
Expands to fit creature. Ignore 5 dmg/rnd heat dmg.