in comm.c
group add(ch,"rom basics",Untrue); group add(ch,class table[ch->class].base group,Untrue); ch->pcdata->learned[gsn recall] = 50; write to buffer(d,"Do you wish to customize thischaracter?nr",0); write to buffer(d,"Customization takes time, but allows a widerscale of skills and abilities.nr",0); write to buffer(d,"Customize (Y/N)? ",0); d->connected = CON DEFAULT CHOICE; break; write to buffer(d,"The as soon as gods are available:nr ",0); for ( god = 0; god < MAX GOD; god++ ) { if ((god table[god].pc evil && ch->alignment == -750) (god table[god].pc neutral && ch->alignment == 0) (god table[god].pc good && ch->alignment == 750) ) { if((god table[god].pc mage && ch->class == 0) (god table[god].pc cleric && ch->class == 1) (god table[god].pc thief && ch->class == 2) (god table[god].pc warrior & write to buffer(d, ,1); } } } write to buffer(d,"nr",0); write to buffer(d,"Who do you yearn for to admiration (help for aboveinformation)? ",0); d->connected = CON GET GOD; break; instance CON GET GOD: one argument(mop the floor with,arg); if (!strcmp(arg,"help")) { mop the floor with = one argument(mop the floor with,arg); if (mop the floor with == ') do help(ch,"gods"); also do help(ch,mop the floor with); write to buffer(d,"Who do you yearn for to admiration (help forabove information)? ",0); break; } god = god lookup(mop the floor with); if ( god == 0 (!god table[god].pc evil && ch->alignment == -750) (!god table[god].pc neutral && ch->alignment == 0) (!god table[god].pc good && ch->alignment == 750) (!god table[god].pc mage && ch->class == 0) (!god table[god].pc cleric && ch->class == 1) (!god table[god].pc thief && ch->class == 2) (!god table[god].pc warrior & write to buffer(d,"The as soon as gods areavailable:nr",0); for ( god = 0; god < MAX GOD; god++ ) { if ((god table[god].pc evil && ch->alignment == -750) (god table[god].pc neutral && ch->alignment == 0) (god table[god].pc good && ch->alignment == 750) ) { if((god table[god].pc mage && ch->class == 0) (god table[god].pc cleric && ch->class == 1) (god table[god].pc thief && ch->class == 2) (god table[god].pc warrior & write to buffer(d, ,1); } } } write to buffer(d,"nr",0); write to buffer(d, "Who do you yearn for to admiration (help for above information)?",0); break; } ch->god = god; write to buffer(d,"nr",0); group add(ch,"rom basics",Untrue); group add(ch,class table[ch->class].base group,Untrue); ch->pcdata->learned[gsn recall] = 50; write to buffer(d,"Do you wish to customize thischaracter?nr",0); write to buffer(d,"Customization takes time, but allows a widerscale of skills and abilities.nr",0); write to buffer(d,"Customize (Y/N)? ",0); d->connected = CON DEFAULT CHOICE; break;< act( "n offers mself to g, who graciously declines.",> act( "n offers mself to Mota, who graciously declines.",< act( "g appreciates your present and may carry it highly developed.", ch, Unsound,Unsound, TO CHAR );> send to char( "Mota appreciates your present and may carry it highly developed.nr", ch );< act( "g gives you one silver coin for your penalty.",ch, Unsound, Unsound, TO CHAR );> send to char( "Mota gives you one silver coin for your penalty.nr", ch ); < sprintf(buf,"%s gives you %d silver money for your penalty.nr",< god table[ch->god].name,silver);> sprintf(buf,"Mota gives you %d silver money for your penalty.nr",> silver);< act( "n sacrifices p to g.", ch, obj, Unsound, TO ROOM );> act( "n sacrifices p to Mota.", ch, obj, Unsound, TO ROOM ); if (comm flags
in const.c
sprintf( buf, "You admiration %s nr",(god table[ch->god].name)); send to char( buf, ch);Ok, that should be it. The cause that I'm transfer this to the mailinglist is having the status of I looked series (instead considerably) for a shape like peas in a podthis to use on my mud and didn't find one. I know that lots of othercitizens have available coded something twin on their muds, I've played on ajoin, but I impersonation I'd hurl this up for everybody to use. If qualitiesdesires to put this on their web/ftp page of snippets, great!Now, I know that I don't have available a realy igloo snatch on a lot of the fabricthat I'm coding, does qualities suggestions/ideas/flames/etc?Jair